The style of animation where each body part is a separate sprite and then you animate them by moving/rotating parts and adding key frames. (The original response definitely did not deserve those upvotes, this one doesn't either.) This should be more helpful than the original response. (Godot does also support c# but usually gdscript is used) Unity uses c# which is while faster than gdscript is much harder to learn and is more heavy making it probably not ideal for 2d when performance does not matter as much. Godot uses a scripting language called gdscript which is similar to python. Having 2d actually be 3d can be useful in some cases like creating a parallax effect but can also have problems like things being able to go behind the camera (not completely sure if that happens).įrom experience Godot's animation system for 2d is much simpler to learn and easier to find than Unity's. Unlike Unity, Godot has true 2d, while Unity renders 2d the same way it would render 3d. While godot is also not bad for 3d, unity is definitely better for 3d but for 2d I think it is worse. Both godot and unity are good for beginners but I feel like godot might be a bit better for 2d honestly. Ok so godot is great because it is free and opensource but unity is also fine.
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